#i am not a gamer i just have an obsession with this one franchise for right now
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I’ve gotten through the stupid Leviathan’s Heart level and I’m now on the much more fun vampire bat opera singer level (for anyone unfamiliar with DMC that is not the weirdest thing in this game). And I’m figuring out combos and weapon switching, I feel so cool!!! I spent a good hour tonight just reloading the same basic enemy corridor so I could practice combos and I killed so many things in so many cool ways, I’m finally getting the most out of the game! I keep dying to Nevan but that’s just a given whenever I fight a boss because I’m terrible at video games.
#muse plays#devil may cry#dmc#i am not a gamer i just have an obsession with this one franchise for right now#it will pass. when? who knows?#video games have been really fun for me this year they’ve been a nice distraction from. Everything.
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pinned post!
Call me Breaker. 22, he/him only.
not necessarily a fandom blog, but im here for fandoms and memes more than anything else. main fandoms at the moment are Wizard101, Dungeon Meshi, Epic the Musical, Undertale/Deltarune, Animation vs Minecraft/Animator (tagged as #sticksverse) (spoilers for the newest episode will be tagged #ava 11 spoilers) Pixar Cars & Planes (tagged separately), will rb stuff from other franchises tho.
i am also obsessed with my own independent writing, Corrupted Spiral (a Wizard101 AU). A lot of posts I rb will be tagged #Corrupted Spiral and/or #CCSAU. Feel free to ask me about it. I love talking abt my work, even if i dont like publish it officially.
I have OCs! a few of them have actual bio posts but they may be outdated lol. Their names and little blurbs r below the cut. Prone to updates as I remember more of my silly little guys.
Undertale...ish, the Quotev era characters. (Most of these characters are retired from my writing and don't have active stories but are still dear to me.)
Chancery Hope Gaster - my first ever official OC, Soriel ship child. She's my first and the foundation so I love her. basically 50s.
Renee - an alternate timeline variant of Chancery who became a villain for the majority of her conscious life, "The Glitch". Now a has-been trying to find something to live for. 30.
Shadow Rouge - Chancery's childhood friend turned boyfriend turned husband. Dragon. basically 40s-50s
Flare Rouge - Chancery and Shadow's eldest son, a major protagonist in CCSAU. Balance wizard. 24
Flint Rouge - Flare's twin brother, younger by 3 minutes :P
Spark Rouge - Chancery & Shadow's eldest daughter. 18??
Steele Rouge - Spark's twin sister.
Poacher - A mercenary, big game hunter, and all around tough but cool guy. Also a dragon. 50s but I think this dude transcends time he just doesn't die lol. A very old oc, I don't remember much about him.
Coal - All of Poacher's LV distilled into a separate entity. Not that bad. In fact, he comes off as less threatening than ol' Poach. Anime boy twunk guy. I cannot picture him as anything older than 26 but surely he's older than that. Much to figure out and rebuild.
Wizard101
Nora Gem - my main Wizard, the Scion in Corrupted Spiral who went astray. Now some unholy mix of human, divine, bogeyman, and Lost. Storm wizard. 28. Probably dating Renee.
Sarah Dragontail - Nora's mom, a Wizard who's taken up freelance wandering traveler heroics. Formerly Life wizard, now a Music wizard. 56.
Iridian Fairytail - Nora's adoptive baby sister. Myth wizard, untrained. 10
Emma Titansong - Nora's cousin, Nordic Champion, mostly-retired Life wizard. 20.
Emmaline Stargem, better known as just Star - Emma's twin sister. Death wizard.
Savannah Prismage - Emma and Star's younger sister. Fire & Ice wizard, young pioneer in the study of "Thermancy" (thermo + mancy). 16.
Kiyom - the Nothing, gone on a path unlike Dasein did in canon and so became Something Else.
Para - the Divine Paradox separate from Nora, and the Dreamer given consciousness.
Mauria Kutscherzo - Maulwurf von Trap's mom. 60s.
Malkah Hadas - Queen of Mandoria (the one who had been on the throne before Mandar showed up) and Mandar's wife. Late 60s.
Dr. Clark Savage, Sr. - Duck Savage's father and creator. Dead at 65.
Agnes Chastity-Crane - a crane in Night Forest who begins investigating the odd mana left in the wake of people questing through Lemuria's story. Also accidentally invented guns :D. 20s.
Mark Moonfisher - my interpretation of that one Schismist soldier in Karamelle, Novus, and the Test Realm raid. Because Arc 4 doesn't happen normally in my AU, his story ends up different. Sharkperson (specifically spiny dogfish) who was born to gamer but forced to minor/nonexistent npc.
Pirate101
Ruthless Dirk - my main Pirate, swashbuckler, Karamellian fae disguising emself as a human, grew up in Skull Island. 22.
'Fair' Sarah Paisley - my original Pirate, witchdoctor (with a LOT of creative liberty because KI didn't have sensitivity), grew up in Krokotopia but lived in Skull Island. 28.
Ieronim Masterson - I took an incredibly minor character (Jim Masterson) & gave him more attention than canon ever would. Living with his brother Bartolomeu & the rest of the Magnificent Seven, slowly healing from his time in the army.
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ooh, 14, 21 and 22?
Hiii ^^
14. Worst game you’ve ever played?
ooo this one’s tough…realistically, the worst game I’ve ever played is probably some low-budget knockoff wii game I played as a kid or something LMFAOO but I feel like that’s a predictable answer on my part. I feel like I’ve had pretty good luck with games I end up playing, I’m really picky so usually I just. Refuse to pick up a game at all if it doesn’t look interesting lmfaoo. I will say though….the two games I most regret purchasing are Fire Emblem Engage & Pokemon Scarlet 😭 they aren’t the worst games ever by any means but. They were both 60 bucks and I never play them. Very devastating for my measly bank account 😢 ALSO tbf I feel like the reason I dislike Fire Emblem Engage is bc I want another Fire Emblem game to kind of go along the same layout of Three Houses…not a direct copy obviously but Three Houses was just so good. It’s so good in fact that any time I play any other Fire Emblem game that ISN’T Three Houses I’m like….🫤 LMFAOO which I know isn’t a very good mindset for me to have and I should stop comparing them so heavily but…alas. BUT I suppose I can’t even really give Engage a proper rating since I haven’t finished it. Idk I just didn’t really care for the storyline or characters but that’s just me personally.
21. A game you thought you wouldn’t like, but ended up loving?
There’s actually quite a few where this has happened!! There’s been a plethora of games I’ve seen on Steam or in a store and I’ll look it over and be like “ehhh this really doesn’t look like my thing…but it has good ratings…and it’s under my recommended…” and then I’ll usually set it off to the side, and once I get really incredibly bored I’ll cave in and buy it just to give me something to do LMAOO. Needy Streamer Overload was one where I was very skeptic about at first, but I actually really ended up enjoying it (I especially love the soundtrack!) and also World of Horror! I remember seeing people say it was boring and the game mechanics looked so overwhelming so I put off buying it forever, but I finally got it a few weeks ago and it’s probably my fav horror game of all time now. I’m mentally kicking myself for avoiding it so avidly for so long! I don’t find it boring at all, I love games that are built to be replayed as many times as you want. It was funny though bc when I first started playing I was so confused..had me staring at the screen like ☹️ LMFAOO I WAS ACTUALLY BEFUDDLED. But after a few playthroughs it ends up being easy to understand which I am very thankful for. ALSO. Slay the Princess!! Another one I avoided for a while for..honestly idek why. But oh my GODDD I LOVE SLAY THE PRINCESS WOOO YAYYY 🎉 slay the princess honestly was such a crazy surreal experience idek how to describe it. It’s so awesome. It’s coming out on the Switch w a 200 dollar collectors addition thingy and oh my god. Bro. I am DEVASTATED at my lack of funds 😭😭 I actually have to put it out of my mind bc if I think abt it excessively I get really sad 💔 ANYWAYYYSS SHOUTOUT TO SLAY THE PRINCESS 🗣️🗣️ so wonderfully made, beautiful artwork, stunning music…omg. Also grotesque at times but in a way that’s just so fundamentally different and unique? If that makes sense? It’s all so meaningful and connected and they manage to express so many emotions throughout a playthrough. I’ve got every achievement and I’m so happy I gave it a shot :) OH. Also One Shot! One Shot is great…oh my goodness. Woaw. This is making me realize how overly skeptical I am about every game I ever purchase in the history of ever LMFAOO why am I so overly critical 💀 like why do I always have to mull it over for months smh 😭
22. Do you watch any other gamers?
As of right now, no. Not routinely, anyways. I used to be obsessed with watching YouTube game playthroughs as a kid, but I’m not really all that into it anymore. However! I will say that what got me into the Persona franchise back when I was a 5th grade child (?!?!??) is Kubz Scout’s playthrough of it on YouTube! I watched him tons as a kid (someone should’ve been monitoring my internet access for sure 💀) and I still watch some of his gaming videos every now and then. So. Shoutout to Kubz Scout’s for introducing me to my favorite game franchise everrr!! 🗣️🗣️ absolutely crazy that I was watching Persona playthroughs in elementary school though LMFAOO every time I think abt it I’m like … where were my parents at !! 😭
#thank you for the ask!! 💫#WOW I really went on a tangent here. thank you for the opportunity to yap 🙏#ALSOO sorry to the fire emblem engage and pkmn scarlet fans 💔#it’s all up to personal preference! if anyone finds enjoyment out of them I think that’s wonderful <3#also on the topic of fe3h: BLUE LIONS SWEEP 🗣️🗣️🗣️#I’ve never been able to complete a red eagles run bc it genuinely feels like betrayal 💔 lmfaoo#linhardt carries the red eagles though I will ALWAYS recruit him#I had sm fun answering this!! 🎉
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Ask Game: List 5 things that make you happy, then put this in the askbox for the last 10 people who liked or reblogged something from you! get to know your mutuals and followers :)
Sorry, I didn't get to answer this til now. Thank you for sending this over to me! 1. My boyfriend. We've been together since January 2019. We knew eachother before that but we got closer in the fall of 2018 when I went through a really bad dental issue that made me sick for days unable to sleep and all that. He comforted me and was there for me that whole time. We are long distance, met online through a MMO and we're going as strong as ever. He's a fun guy and we can talk about anything, very open to eachother. We are very opposite but come together so well ^-^ He is so precious to me, treats me like no one ever has before and can make anything better. He is the sweetest man alive and I love him to pieces.
2. My cat Luna. My #1 companion. I've raised her since birth as she is the sole kitten my dad's cat had. I lived with my dad at the time and Zara (luna's mom) would bring Luna under my bed covers when she was like 3 days old. I had struggles trying to keep her in a safe space that she wouldn't just bring the kitten back in my bed. I even put the box with blankets in my bed and it didn't stop it lol. Luna is VERY attached to me due to this. A very clingy & affectionate cat. She always is near me and she sleeps on top of my butt/legs when I go to bed lol. She has a great fun personality and is so pretty. 3. Playing games. I mean a bit of a duh. I am definitely a gamer™ from MMO to single player RPG, narrative focus, to survival building to cozy games. I go with obsessive phases where all I want to play, do and consume is related around the game I am into at the moment. I've recently come back to The Sims franchise which I played for thousands upon thousands of hours where I was a kid/teenager (the sims 2 and the sims 3 being my big ones) but quit on the launch of Sims 4 because I hated what had been done by EA. I love the way the game is now and I am having a lot of fun with it. 4. Rain. I am a huge pluviophile. It will literally soothe my brain. I listen to soft rain videos when I have bad anxiety or unable to sleep (ADHD being a huge issue for my sleeping and rain sounds help focus my brain and relax instead of wandering in the highspeed rail train of thoughts I get lol) I even spent some time trying to figure out why it has such an effect on me and I think I cracked the code. I think it's the subconsciousness feeling of safety being inside while it's "not good" outside. That feeling of coziness the rain instantly gives. But I can't explain why I love it so much lol the sound, even the visuals. Gifs of rain give me instant good vibes. 5. Watching a bad movie with my online friends. Like a so bad it's good type of movie. Think The Room and... the Twilight saga (I'm sorry girls/boys/nbs) We laugh so freaking hard and it is such a good time.
#you're so sweet for sending me this#i don't usually like these chain letter type stuff haha#am i supposed to send it back to you? lol#phasebun
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What is with everyone being so into speed running everything now?
What is with everyone being so into speed running everything now? I understand the competitive aspect of it. It is no different than trying to compete with a top score on a leaderboard. But it seems like people are getting further and further away from playing games as they were meant to be played and enjoyed. And it seems like people are more focused on speed running almost every game out there more so than just enjoying the game as it is. I recently asked a question about the best way to do something in Resident Evil 2 remake. Over half of the answers were all from a speed runners perspective.To me, this seems crazy. I get that it is an older game now and that I am behind the times. But it just seems like no one just plays games for enjoyment or story anymore. Essentially, it is the same as bragging that you watch movies or listen to music at 2x speed to "get a better time getting through it". I actually had some ppl giving me a hard time because I have over 12 hours into the game and I am not through the sewers yet (please no spoilers, it is my first time). It's like, I'm sorry I like to enjoy the game and explore the whole map.... WTF! I was talking to some other ppl about RE6 to see why so many ppl hated it so much as a new comer to the RE franchise. One of the biggest answers I got was that the game was "too long". As an older player, that seems so odd to me that anyone would complain that they had too much game to play. I get the idea that movies can be too long, as you are just a passive observer. But in a game, as long as it keeps advancing a story you have some interest in it seems crazy to me that it could be viewed as too long. Like, did you want to pay the same amount and get less game?I also don't really get why ppl get obsessed with getting 100% of the trophies and achievements in a game. To me, this is just a blatant attempt at developers making you do silly things in game as a sad attempt at increasing the replay value instead of developing more actual game play. Like, if I get a achievement during regular play cool. But I am not playing a game over multiple times or spending extra hours running around a level searching for hidden crap just to get a fake trophy or badge on my screen and maybe unlock some text in the menu that I could look up on google much easier. That is time I could be using being entertained with another game and exploring a new story or world. I guess that is what this all boils down to. It seems like there has been a shift from the mentality of older gamers like myself to the younger gamers. Most of us older gamers enjoy the challenge, but also want to be entertained. Whereas the younger generations seem to be all about the competition. Submitted August 02, 2024 at 06:08PM by Jebusfreek666 https://ift.tt/n6LJcgC via /r/gaming
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Can We Discuss Game Hiatuses?
I want to preface this enter post with the comment that I am absolutely not saying "Oh, if you're not enjoying SSO, you should just leave the community." That's a bad argument used against criticism that I do not promote. However, I am going to talk about how if you're not enjoying SSO, why you should take a pause from playing.
I'm going to generally credit @centeris2 on this topic, because while I'm not using direct quotes (because private convos aren't exactly the style I want to use for Can We Discuss), we had a long conversation about this topic and she made a lot of good points for this that I wanted to discuss. Some of these points are based on her opinions, a lot of out thoughts blurred together so it's hard to directly credit, and she gave me the ok to talk about it and use her thoughts.
In any case, let's start with the fact that it is perfectly normally to like something and still drop it for years at a time, or to not directly engage with it. For instance, I adore the Legend of Zelda franchise (were it not obvious from my recent to be rescheduled event), but I haven't personally picked up a LOZ game for a year-ish now when I replayed Minish Cap. That doesn't revoke my LOZ fan card, that's a perfectly normal thing to do. Most of you will have done this throughout your life, more and more recognizably as you get older.
This however can get blurred by fandom. It is very often that folks with hyperfixations on a thing, who may or may not engage with something more regularly than other media, will get involved in fandom and make a lot of content for that fandom. These people can produce loads of content on a piece of media and this can fuel a community, even if the rest of the community isn't actively engaging with that media. It also doesn't specifically mean that people with hyperfixations are constantly engaging with that media. Going back to that LOZ example, I wrote LOZ fanfic for years without actively playing more than one LOZ game maybe a year or two. Content can be queued, be entirely original outside of the media, and still last a long time and engage with the fandom at large.
The point is to say, even if you make content and enjoy a piece of media, you don't have to actually be playing/reading/listening/watching it constantly. In fact, normally modern fandom culture makes that pretty easy to do, though it can sometimes make us feel like we're still engaging directly with the media even if we're technically not. But it's good to take a step back and acknowledge that. A lot of younger fans in fandom have a hard time with this, which is why I'm taking the time to point it out. A lot of young fans will hyperengage in a fandom because they want to be involved in this fandom they love, only to burn themselves out and be turned away by their frustration. It's important then to acknowledge this scenario to encourage better, healthier involvement with fandom. Still, in this situation, you can easily bow out of a fandom if you need to take a break and then come back when something new happens in it, like a new release or update. This may feel like a fandom "dies" when a piece of media ends, but for active media, it's a normal and healthy thing to do.
SSO on the other hand does not encourage the ability for people to take a break, or at least it does it at the detriment of the player. Because of the weekly updates, players are constantly checking for the chance that there is something interesting coming out. This is somewhat addressed by the monthly roadmaps the team has been putting out, but that also just extends the period of time people are waiting for news and they're still staying in the release cycle for more clarification. For instance, we know Silverglade Village is getting an update at the end of the month, but knowing SSO's release cycle, are they going to tease some more of the changes? Are they going to reveal how wide the area of update is going to be? Will any NPCs get updates with it? This is still in the weekly cycle and it keeps players from building up actual suspense for updates if we know when content is coming out. It also takes away a lot of suspense when the content isn't main content, like new areas or story. While the suspense for the Fripp quests I would say were quite large, I wouldn't say that any of the other updates have shared the same attention. This is why most companies will release roadmaps for quarters or for a year.
And this isn't to say that SSE as a company shouldn't be releasing media content weekly, they should. That's good social media. But there are ways to engage with fans that don't drag out a reliance to engage weekly, things like community contests, highlighting fans, or promoting fanmade content. But when every update is super in the eyes of social media, fatigue and apathy are going to start to kill actual excitement unless it's something major.
I don't think it's a secret that I think the weekly updates aren't good for the game on the development side. I think it creates a pseudo-crunch culture on the developers so that they can't work on larger projects that players are asking for, like an engine overhaul (it took FFXIV two years to do theirs, when are the devs supposed to have time on SSO to switch now). But, I also don't think it's good for the players. Yes, there's something every week, but how are players actually engaging each week and how much time can we build up anticipation or get excited when each week that gets diffused by something that's not super exciting the majority of other weeks? Which doesn't mean that that content is bad, but it clearly builds frustration in the community to have "filler" content. When's the next story quests, when's the next map expansion, when's the next major mechanic being added, etc. We're constantly discussing the next big thing and then finding reasons to be excited in the meantime. This does not spark joy.
But in order to take a break, either you need to be on top of your Stable Care (likely to pull you back in), or just stop caring about your horses while you're away (unlikely considering the horse girl is strong in this community). The first requires Star Coins, which is arguably saying "You have to pay real money to take a break," and the second is actively punishing you mechanically for not being committed to playing. Neither of those allow the player to take healthy, normal breaks from the community to engage in other things. And that's an issue.
Yes, MMOs need regular engagement. Active servers and participation are a part of what makes them more marketable. But there are ways to do that without penalizing players. And I'm not suggesting that the care system needs to be entirely removed, but it does need to be entirely reworked so players can leave the game without coming back penalized. Things like the care system not affecting stats, but increasing your RNG for finding doubles of crafting items, or doubling your shilling rewards from dailies. WoW's inn system rewards players for taking breaks by double your exp gain longer depending on how long you were away. Others like Guild Wars 2 will give you log in rewards that build up to bigger prizes over time. There are ways to do this.
And I understand that a lot of folks like the current care system because it's realistic. But there has to be a line in game development where enjoyment in a game is prioritized over the realism of the game, not to mention the health of the player. Yes, the daily care system is more realistic, but if it is developing an obsessive habit of play to enjoy content that is, realistically, months to years down the line, that's not good for the player and should be changed so players can break from the game without coming back to punished controls. There are better systems that can still be realistic, things like crafting feed schedules to recover health boosts faster instead of having to see the vet, increasing how often the mood goes up so it doesn't take a whole week, changing it so when taking a horse for a ride the mood will increase every 10 or so minutes by engaging with a horse you like. Rewarding players for getting on and playing the game instead of making them dread missing when they should be coming back with excitement for the game.
All of that said, I want to encourage all of you to play more games where you can. I know there are system limitations, restricted budgets, and sometimes regional limits because of limited languages or just straight regionlocks. But in the same way reading makes you a better reader and writer, gaming makes you a better gamer (and developer/designer if you go that route). It helps you identify what you like in games and in the same way that reading other things makes coming back to your favorite all that much better, so does playing other games. I'm going to reblog this in a bit with some games I'd recommend with links to Steam and Epic and I'd encourage you all to do the same.
The takeaway I hope to give is that it's normal and healthy to take a break from games. You can still engage with media without directly engaging with it through fandom. SSE can do more to not penalize players for wanting to take a break, and should. And where you can, you should play more games and break for the health of your relationship with a piece of media you like.
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Schrodinger’s Game Theory: The Fate of Daud
Ever come up with a theory, and then halfway through creating it, the evidence changes and so you’re stuck with a lot of well-put-together ideas but nowhere to go with it?
Anyway, I did that with Daud. Lol.
I just rediscovered a whole ass rant in my drafts (which is now in the link above for private viewing and judgement PLS read it, if you’re missing some context to this post) that I clearly spent a lot of time and energy on, where I came to the conclusion that Daud in Death of the Outsider is actually a imposter/doppelganger, and it was because of the writing from the book contrasted the writing in DotO so poorly, that I came to believe this. I was like, VERY convinced prior to Billie’s book coming out that this was, in fact, a viable game theory. !00%. There was a chance that out there, somewhere, Daud was still stuck in his mind, and needed someone to come rescue him. Stranger things have happened to explain characters coming back from the dead in a video game, okay?
Somewhere along the line, though, it stopped being game theory and was more like, a fan idea. I had collected enough evidence to come to the conclusion that my theory wasn’t sound. That, and Billie’s book released, and there’s no way I could argue that. Instead, imposter!Daud moved to Fan Theory, something I could fictionally, write about, put into an AU.
But... Just because it’s probably not true in the scheme of the game doesn’t stop me from thinking about it, from wanting to talk and share those ideas with others. Even if, at the end of the day, they hold no water and it wouldn't matter because, well. If Billie’s book is to be considered post-DotO canon, then there’s no reason to believe my theory would hold weight. It wouldnt matter, because Daud well, he was left for dead either way. Nobody was coming to rescue him. I’m sure there’s plenty of questions people have in response to this, the most chief one being
“If its not Daud how is he in the Void talking to the Outsider and Billie at the end of DotO??”
And my usual response is: the end of Return of Daud saw Daud becoming trapped within his own mind, through a trap laid by witches from the very beginning of the book. That meant, even if his physical body was still, well, physical, he was trapped inside his mind.
I proposed that out of survival, well, a sliver of his mind would hole itself up in the Void, maybe even be stuck there (this is not so uncommon as it appears; think of what happened to Jessamine in the Heart). Once the spell on his mind and the Outsider were gone, the sliver could return back to his mind. And he’d still be alive.
From a gamer perspective, looking at the mechanics of the game, and everything else, it makes sense. I’m sure some people would say this theory would ‘cheapen Daud’s death’ and I would refute that by simply saying ‘all of DotO cheapened Daud’s death, and despite being a playable character in the franchise he dies unceremoniously off screen and we just take Billie’s word for his death to heart.’ Nothing cheapens a death faster in my head than ‘time to renege on this character’s entire past arch and have him die off-screen.’ His death was ruined far before they went into the Void. If anything, this would give Daud a change to explain himself.
But I digress. I actually did do a stupid amount of research on this. And what it all really boils down to is that there was bad writing involved in DotO when it came to timeline consistency and quality checkers not checking for that, + the book having been rewritten like, twice, to keep up with what Arkane was changing in DotO in real time.
That’s post marked 9/25/18. I’ve had this theory sitting around for a long time. I enjoyed it. I find it compelling. But ultimately, it was me trying to save Daud, in my mind. Would it be cool for the witches to have stolen Daud, replaced him with a dummy body Eyeless/Envisioned, given that dummy body his memories, and then, when it had outlived it’s usefulness of sending Billie astray, the magic broke and it perished? Hell yeah it would have been cool. and honestly, according to the books, it was a viable option! They could do all those things. You can’t tell me that
Billie can steal faces,
Emily can create copies and
They witches had access to a gemstone that can make prisoners of their own mind/see the thoughts of others,
and NOT immediately think that they’d try and replicate one of the strongest Marked to ever live. The one that TRAPPED DELILAH, no less. And because the witches messed with Daud’s dreams at the beginning of the book (it’s subtle, but its there, its like, you see it on the reread sort of thing), that’s the whole reason he thinks the Outsider is supposed to die, so of course the double would fervently believe the singular obsession that brought Daud into a trap in the first place...
I’m digressing again. Anyway.
What does this mean for Dear old Daud?
It means Daud canonically died, and it was shitty and poorly written and I’ll be salty about that until the day I die because some schmuck on twitter wrote one singular essay and Harvey Smith decided ‘you. you’re the one who needs to write this story’ and then we got Corvosider fanfic in a Dishonored game and I wanted to die. It doesn’t help that this writer was notoriously pretentious and shit-stirring in the fandom at-large BEFORE their hiring-- anyway, this isn’t a salt piece on that. I AM SALTY ABOUT IT, but I’m not the person to discuss it at length. Just know that that’s why some of the narrative decisions in DotO are so out of fucking whack, and we all have to deal with it.
MOVING ON....
There is still... a very slim chance. To save Daud.
Realistically speaking, this chance will never occur. It’s clear and obvious that Arkane has no plans on returning to the Dishonored universe, so despite all these loose ends that Arkane left and all these pieces that need to be picked up and all this lore that’s been reneged on, there’s really not much of a chance that we’ll see, say, Billie, return in a game that is specifically designed to save the timelines. Which, honestly, would be fucking baller. I want a game where I play as Billie, where the shattered timespace of Dunwall is saved by her capable hand, and Emily is free to rule for decades without having to fear that the Isles will fall into the Void like it’s Deimos falling into Hell in DOOM. We KNOW the timelines are saved because we KNOW that Emily has a long and Just (or unjust, if you went high chaos lol) Rule over the kingdom. That can’t happen if, just three years down the line, Billy is running all over the place trying to make sure time doesn’t break at the seams.
But that’s the thing, isn’t it? Because of how Daud meets Billie in RoD, we know that a Billie three years into the future (’YOUR future,’ she tells him) is trying to save his life. There are other timelines she’s saved already, for sure. Including saving Daud in the past, saving Corvo and Emily in the past, saving Granny Rags in the past -- basically, saving all the Marked from coming to an untimely end. And then, after all that, she goes back in time and tries to save Daud, tries to save him from being poisoned by witch magic and falling into a trap that is triggered when he touches her Future version of the Twin-bladed Knife. She goes through a sort of Groundhog Day scenario, where she confesses that she’s tried hundreds of times to save him, and she couldn’t save that Daud.
But why show us Billie failing to save Daud, if she was destined for failure? Because, eventually, she must succeed.
And therein lies Daud’s (potential) salvation. Is it realizing the other Daud is an imposter? Well... let’s think of it this way. Is the Billie who regained her arm and eye an ‘imposter’ where the ‘real’ Billie is in a timeline where she lost those body parts? Is the Aramis Stilton who went mad in the basement of his mansion the imposter? Or is it the one that Emily saved and was able to keep lucid? These people aren’t ‘imposters’ to their timelines, but they kind of are to the timelines that are saved. Which means DotO could be an entirely separate ‘timeline’, one that we manage to play through and see the ending of. But the ‘true timeline’ may never be known. But at least, we know it happens, and we have Billie to thank for that.
FIN.
#daud#billie lurk#death of the outsider#dishonored#dishonored 2#return of daud#veiled terror#fan theory#my fan theory#MAN ITS BEEN A HOT MINUTE SINCE I DID ONE OF THESE#ENJOY??? KINDA??#anyway#uh#ask questions and you will receive answers#most of them are answered in the link i provided.#pls 2 be read#laur is a weenie#laur rants living up to her name#yea yea the time knife we've all seen it#long post
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Separating the Boys from the Men
Yes, that title is click bait, and if you keep reading, you’ve been warned. I’ve got a lot to get off my chest, and it’s going to involve defending masculinity, femininity, and our right to BEHAVE LIKE CHILDREN FOR THE REST OF OUR LIVES because in many ways, we already do.
Let’s get straight to the point. As Millennials, regardless of our age, financial status, or level of “success” (air quotes 100% intentional) we have been accused of being lazy, entitled, and way too enthusiastic about avocado toast. At the same time, we have been described as having enough power to decimate the napkin industry, the diamond industry, and the concept of traditional marriage. We have been accused of a collective “Peter Pan” syndrome, because we “refuse” to cut off papa’s apron strings and get off the proverbial mama’s teats.
Wonderful to know.
Let’s unpack the “lazy” bit. Supposedly, this is tied to the fact that we have access to higher education, we [often, not always] have parents who financially support or house us well into adulthood.
So now, my question is, Gen X (the entitled ones, ironically) and Salty Boomers, YOU DIDN’T?
What do you call that “inheritance” you received? What do you call that education your parents paid for that was less than 1/3 what we have to pay? For Boomers, how do you explain the lavish weddings, cheap [and apparently nuke proof] home appliances, and “nights out on the town” that you were able to afford by working at whatever passed for a McDonald’s back in the day? Working on a farm, at a grocery store, or in retail used to ACTUALLY provide a livable wage; for us, those are a “side hustle” and we still have to get a “big boy job” that usually requires an education that can put us over $100,000 in debt by age 30.
Hate to say it, but if you hadn’t made most of your income “during the War” or in the absolute economic boom that followed it, you wouldn’t survive 24 hours in our shoes before having an emotional collapse.
Despite the disastrous living conditions of the U.S. in the 21st Century, not much has changed in how men define their level of “manliness.”
Financial gains (stocks, bonds, portfolio, bank account)
Bro “gains” (a.k.a. “gym gains”, how “Gaston” they are, including whether they want to go for the Adonis, Apollo, or Brawny boi look, or just how far they can throw something or how “boyish” they look if strength isn’t an option and they suffer from femme-levels of body dysmorphia)
Body count (since we’re in a time of peace and not literally war, this is LITERALLY a modern term describing how many people you’ve slept with, and I have never heard an adult man, regardless of sexual orientation, who isn’t a little concerned about putting those notches in the bed post, and if not that, VERY concerned about his bedroom performance: it’s quality vs. quantity)
Kill death Ratio (I know this is a video game term now, but did you know that before video games, men in England used to regularly get on horseback, get a bunch of hounds together, and chase down tiny foxes and rabbits? FOR FUN?!?!? Did you know, that before modern sports ((including Esports)), men used to just fight to the death, regularly, even if an official war wasn’t going on? It was known as “dueling”, and in less socially developed societies, men still behave like this. So the next time you complain about “male rage” and how heartless it is to make live chickens fight, note that even though we’ve quelled male anger and hostility on some level, you will NEVER be able to take away man’s urge to destroy. Boys and men will always like knocking things over, building things from the rubble, and ruling shit. It’s what they do-- and we women can and do, too, but we have a LOT more risk-aversion and self-preservation, which is a blessing and a curse for our species-- but we just need to make sure humanity as a whole stays...chill)
So what, say ye, has changed about how WOMEN define themselves now vs. in the past. I would say that very little has changed, but the level of internalized misogyny, insecurity, and good-old fashioned denial has SKYROCKETED.
Let’s look at some terms of how the majority of women value themselves.
Financial Security (few women will admit to “wanting to be rich”, because that sounds kind of “Trump”, but plenty will talk about having minimum income requirements for their partner(s), wanting to retire at a young age so they can “travel the world”, wanting to eliminate their debts, etc. It’s different language but essentially it translates to: I want to work so hard or marry into so much wealth that I never want to worry about money after age 35. #Hustle)
Looks (it doesn’t matter if you want a Kardashian butt, you’re in the body positivity movement, or you just want to “dress like a bawse” women are just as obsessed with clothes, image, and body weight/shape/size as they ever were, it is just that now that we’ve “slain the patriarchy” we have more fashion options than ever before, because “boy clothes” are just as “in” as femme ones)
Ability to attract a partner (some women, like me, “chase”, but thanks to biology, most women, regardless of sexual orientation, seem to enjoy being pursued more than being Artemis-style hunters. This is evidenced by the fact that when the feminist owner of Bumble changed the rules of the dating website to where women had to start conversations with men rather than vice versa ((a move that had ostensibly zero effect on lesbian matching)) 72% of women that she later surveyed stated that they liked it better when men were approaching them rather than the other way around. I am sure Bumble’s female CEO was shook ((as was I)), especially because she made the change to empower women, and apparently 72% of women didn’t want the power because it meant they now had the power to face rejection, and it made them uncomfortable. Big yikes. So much for #EndPatriarchy and #ChivalryisDead ?)
Playing house (this is probably going to get me some unfollows, but I’ll take my chances. Women, regardless of sexual orientation, often seem to be REALLY into having babies or just “playing house.” There’s also men like this, too, “Family men” as they’re aptly called, men in love with fatherhood ((or just being called “daddy”, and that will never not be weird)). So many women who never want to pop out a baby describe being taken by an OVERWHELMING urge to fuck during their “fertile window” ((or is that just me?)) and seeing every baby alive as the cutest human being ever once we pass the tender age of 25. The biological clock is REAL, and I learned the hard way that being bisexual and having immense fear of pregnancy and childbirth didn’t spare me from the awful truth of my biology.
I really don’t want to keep making references to modern video games, but they seem to serve the dual purpose of being deeply satisfying and helping us to quell “problematic” urges, including that one to dominate and destroy the world. For a lot of women gamers, though, our choices ((on a broad scale, every #girlgamer is different)) deviate from men’s in some interesting ways.
#1: We still love The Sims Franchise way more than guys do
Not only do we love it, but while a lot of men (again, #notallmen) tend to build elaborate neighborhoods to extensively mod and destroy them in terrifying ways, I still see women gamers taking obscene amounts of time to design homes, raise happy little families, and cause TERRIFYING blood feuds by having Sims marry Sims from rival families ((I guess we’re more Shakespeare than we thought, eh ladies?))
#2: We make up most of mobile gaming
Most male gamers think mobile games “aren’t real” and I tend to agree, but a mobile game is invaluable for when I, a woman, have time to kill between the 3 jobs I hypothetically have and I and don’t want to whip out something like a Nintendo 2DS that is both unwieldly and attracts the eyes of every impoverished, thieving human being in a .5 mile radius. #RiskAversion. These games are often low-quality, mindless, and insanely easy, but that is WHY WE LIKE THEM. Our entire life is a job. #Hustle
#3 We also love farming sims and RPGs
While we-- and most male Millennials-- beg god to not have to birth calves, milk cows, or labor in the tomato fields under the hot sun, most of us have no objection to having our virtual avatars perform the same back-breaking tasks to the tune of cheerful chiptune music. Also, even though men definitely enjoy them, too, I have never met a woman gamer who didn’t enjoy a nice RPG; why do you think we’re such avid readers of fantasy/romance YA?
We want to be transported to a different world, and if you won’t take us there, we’re happy to go there virtually ((because we probably can’t afford travel; we’re still millennials)).
Ability to murder people who threaten our young or our partner(s) (Okay this one is a bit more complicated, but I’m just going to tell you a bit about female animals. DON’T MESS WITH THEIR BABIES IF YOU WANT TO LIVE. Human females, are, in that regard, just as savage, if not more so, than our male counterparts.
I’ve never heard of any woman ((outside of prison, maybe)) who killed another woman for “looking at her weird” or saying “your mama” too many times. I’ve heard plenty of women threaten literal murder because another woman ((or man, we’re #progressive)) came too close to her romantic/sexual partner, or another human being threatened harm on our kids or our “squad.”
I don’t know where the meme truly originated from, but “Don’t talk to me or my son ever again” is SUCH a Mom thing to say. So much misandry is wrapped up in the idea that men are predators, and that is true, but not in the excessively sexually deviant ways you think ((that’s only sometimes true)). They just like hunting things, including people, but if you give them a toy to play with ((I MEAN ACTUAL TOY OMG)) they seem alright. Let them go play with their cars, Xbox, [insert whatever] or something. They’re men, okay, they’re easily distracted/impressed/occupied.
Women, on the other hand, have seemed to be having an EXTREME amount of trouble curbing that baby-making urge, or the Excessive Nurturing Urge, that one that makes you ask your grown husband if he’s remembered to pack lunch for work or if he remembered to pack money for his playdate with his bros, because he’s gonna need money at Six Flags and you aren’t going to bring it to him because he should’ve remembered, you reminded him 30093390 times.
THAT’S NOT HIS FAULT. HE HAS MANAGED BY SOME MIRACLE TO STAY ALIVE FOR 33 YEARS. THAT’S YOU, SWEETIE. STOP BEING SUCH A MOM. GO BE A NURSE, DOCTOR, OR SOCIAL WORKER OR SOMETHING OMG.
In summary...
What separates the “men from the boys” or the “women from the girls” isn’t the era that we were born in to, our economic status, or whether we’ve been able to “conquer” our biology. That’s definitely not possible yet, chiefly because transhumanism involves a lengthy, ethics-guided process, and even if we all turn into cyborgs, the goal is to become BETTER humans, not LESS humane. Societal advancements have done more in terms of making us healthier, less destructive citizens of planet earth than raw technology ever can and ever will. Rapid technological advancement, when not combined with respect for morality, ethical standards of living for humans and all other life forms, almost always leads to human slavery, widespread abuse of animals, sex trafficking, and environmental destruction, because the “rules of supply and demand”, when not governed by strong international trade laws, dictate that consumers should be supplied with whatever they demand, because the suppliers can profit, and their right to profit should be defended at any cost.
So, in summary, I believe that “adulting” involves giving up on entitlement. What separates a truly childish human being-- regardless of their actual age-- from someone who is, in essence, “adulting” is experience, and how much those experiences serve to broaden that person’s perspective. It is an extremely childish, self-centered view, to think that you “deserve” anything for being “a good person” or, in the case of many a “woman child” or “man child” in media and in real life, just being “not so bad.”
Grown-ups are able and willing to do something that is known as “delaying gratification” which is the simple ability to delay a temporary pleasure for a long-term gain. Grown-ups are also able to perform true “cost-benefit analyses” to determine if a course of action, business deal, or even relationship is worth their time and effort. Finally, grown-ups are able and willing and able to make an informed choice and stick to it; in essence, we don’t try to “have our cake and eat it too” we understand that once we’ve eaten that cake, the cake is gone, but we also realize that if we are willing to work hard and make sacrifices, we can earn the ingredients to make ourselves another cake to eat, even if we might need a lot of help from other adults in getting those ingredients (we call this teamwork and cooperation).
Children, on the other hand (in literal and metaphorical terms), are very impatient. They get angry when things don’t go their way, and instead of taking the steps needed to improve their situation, they storm off and return home. It doesn’t matter if their home is with their parents, with their 3 roommates, or with their husband or wife, these people throw tantrums, refuse to communicate/cooperate, and stew in their displeasure until someone feels sorry for them and fixes their problem for them. They lack the ability to work through daily life problems and refuse to take any responsibility for how their actions or inaction contributed to their dilemma.
There is one difference with an actual human child or teen, though, is that they have an excuse. Their brains are still developing, and they haven’t had the chance to live through these situations yet; these are new challenges to them. Even if they do have a “bad attitude”, with help from peers and patients, principled adult mentors and teachers, these cantankerous kids can grow into well-adjusted, able adults. The high levels of neuroplasticity in their brains actually make it so that it is easier for them to accept large amounts of sensory data and to learn from processing and practicing using it.
An “adult child” is someone who, more often than not, has been coddled instead of challenged. These people have often faced no significant hardships in life. There is a reason why, even after we have recognized the immense downsides of authoritarian parenting and have demonstrated psychological harms of corporal punishment for kids, we still call “bad kids” and “irresponsible adults” spoiled.
Authoritarianism produces rigid, scared people who often struggle with critical thinking and self-esteem or end up being authoritarian parents themselves, but that last one is actually one of the less likely options. Children of authoritarian parents often develop Borderline Personality Disorder or become defiant against authority (shocker). Overly permissive or overly neglectful parenting, though, are parental styles most associated with producing narcissists, who often become authoritarian parents, because when their kids challenge them, they completely lack the patience or emotional capacity to deal with it and resort to “because I said so”, stonewalling and/or physical abuse as forms of “character-building.”
The reason why overly permissive parents spoil their kids is because kids actually do need discipline and guidance, and so these kinds of parents produce kids who are outwardly capable and confident but completely lack any of the life skills to justify it, and when they ask their parents for advice they are just met with a bunch of hippie mumbo jumbo or told to just avoid the conflict rather than resolve it. These kids grow into adults who are still sad little kids inside, because they never grew up, but now they’re sad little kids who are articulate and well-spoken and now can-- and often have no choice-- but to con their way through adult life because they’ve maxed out Charisma and they have almost no points in Strength, Intelligence, Wisdom, or Dexterity.
The only parenting style worse than Authoritarian and Neglectful/Permissive is Mixed, in which a child grows up in a COMPLETELY unpredictable environment where the rules of the game change from day to day, and parents either give their children no attention at all, or they practically lock them up and throw away the key. Being raised like this is associated with the worse outcomes for the child throughout life.
So, why am I now talking about parenting styles? Because, for all that we love to trash Boomers and large swaths of Gen X on this page, we can’t forget where they came from, so we cannot allow them to forget WHO THEY MADE. It isn’t an accident that even though we live in the times of incredible economic hardship, WE are the generation (and Gen Z, to some extent) that got hooked on reality TV, video games, and social media in incredibly unhealthy ways. A lot of us 30+ millennials are growing out of it, and a lot of us have realized that it is an invaluable (and damn near unavoidable) way of marketing our products and talents. We’re often self-employed because that’s our only option in most cases.
The issue with Gen Z (who, while we called “Zoomers” now just all themselves “Doomers” and I think we should be a bit concerned about that) is that unlike us, they have no memory of “Before the Internet.” We remember dial up, we remember before that when you played outside untl the sun went down. They don’t have the privilege of being linked to that history.
Now, we have to be the Bigger Person. It’s our time to be Grown-Ups. Gen Z feels really fucking lost right now, and hearing us whine about our parents probably makes them pretty pissed off, when some of us older millennials are the parents, aunts/uncles, and older siblings to Gen Z kids. Even if we can’t be mentors, we have to lead by example, because we have a responsibility to these kids. A lot of them aren’t stupid, they see exactly what’s happening and they feel incredibly hopeless about it. Greta Thunberg is still 16 years old. She shouldn’t be out there doing that; I mean seriously, climate change is accelerating, but it isn’t even as bad as Al Gore said, it’s still reversible, but the fact that SHE FELT SHE HAD TO makes us shitty people. ALL OF US.
So you know, we all need to stop being hypocrites. We need to stop being entitled. We need to stop thinking this is about us. It isn’t. Not even close. We’re not important, even if our videos go viral or if we’re swimming in cash next to hot models by a huge swimming pool. America’s fucked up. I hate to sound Republican, but it’s because of our values. We suck at valuing what’s important, and if we don’t change that soon, it’s really going to suck to live in America.
It already does.
#american exceptionalism#woman child#man child#we're all just taller children#god bless America#we are neither brave nor free#make it all stop#roasting millennials#roasting women#roasting men#Gen Z is our last hope#we have failed our kids#father forgive them#goddess forgive them#what will we do#look what we've done#my world's on fire how bout yours#fourth industrial revolution#end neoliberal capitalism#climate change deniers#rant
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About me
Prob a information overload / TMI but
Hi Im Angel. I joined Tumblr because of my bestfriend and sib Ravenwings101
I believe in soulmates heavily if you don’t leave now because this may not be the place for you and i won’t tolerate people trying to compete to prove how “soulmates are wrong” because I get sick of it. You do you, I’ll do me respect it because im not about to force your mind to change so leave me be. Now on that topic of soulmates:
I have a husband (7 years together) who I adore I trust him with everything including my life because his love for me is pure and true and Im forever grateful with it. A break down 10 years BF / GF 3 Year engaged. We aren’t actually married I call him my husband because we may as well be. We don’t plan to get married on paper or under a god. Its a celebration and wedding for us and our loved ones. We’re just going to legal wise become common law because I feel uncomfortable with anyone being involved in something so intimate that aren’t relatives and friends including the law and deities. I think personally for me its more romantic and pure to get married without either. (Not sh*ttin on those who have done either or both you do you fam)
https://angelixybts.tumblr.com/post/625641089189183488/my-husband-and-i-in-zepeto-7-years-together-so Moving on with my introduction:
I am S*x repulsed asexual, Gray-Aro and the closest thing I could find when I DO experience any sort of attraction including when I have an emotional bond and experience romantic with that bond is Polyromantic (Liking many but not all regardless of gender, pronouns, etc)
I am a coffee addict, I adore stuffed toys, fairy lights, canopies, and girly things.
I ult BTS and Kim seokjin, Which if that doesn’t clue people in I am a Kpop stan not one of the insane or toxic ones tho.
I have anger management issues, Low tolerance for bullsh*t, bullying, and harassment. (to be fair I’ve been through a lot of abuse and seriously bad situations in life thats made me a bit prickly and b*tchy) Im a gamer, Roleplayer, Aspiring Author, Fashion obsessed, foodie I love to bake, draw, write, use the pool (I cant swim tho so...) I love to sing, paint, do arts and crafts, create in any way I can. I love to do Yoga, nurse sick people, make video games, make music, make videos / edits, make collages, make jewellery Video game genres I adore include: rpg simulation, management, creative, open-world, sandbox, parkour, point & click, mystery, MMOs, Mobile Apps, Tycoon games among many others Some of my favorite games include the sims franchise, tomb raider franchise, L4D 1 & 2, Aura Kingdom, Black Desert Online, Zepeto, Rise of Queendom. Mirrors edge, Minecraft, Star wars knights of the old republic, Nancy Drew franchise, RPG Maker franchise, Plague Inc, Euro Truck simulator, Borderlands franchise, deep rock galactic, dreamfall franchise, garry’s mod, goat simulator, just cause 2 & 3, Dyinglight, Beat saber, Job / Vacation simulato, Mass effect 2, Divinity original sin 2, Spore, Dragon age origins, Dragon age 2, Dungeon Keeper, Zoo tycoon, Plants vs zombies garden warfare, Command & Conquer red alert 2 & yuri’s revenge, starbound, xcom enemy unknown, xcom 2, Anno franchise, Trine franchise, Petz (yes I know its old and was made for kids but I still like it gimme a break)
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I can’t believe my first Medium article is a pop culture piece criticizing Sindel’s depiction in MK11 Aftermath, but you know what? It’s totally worth it.
Full text under the cut in case the article is inaccessible because of Medium’s paywall. I want my pieces to be as accessible to the public as possible.
Warning: Heavy spoilers for Mortal Kombat 11 and its expansion, Aftermath.
Ever since its first release in 1992, the Mortal Kombat franchise is known for its extreme, action-packed violence and gore that led to the creation of the ESRB. It’s also know for its controversial depictions of scantily-clad women; however, did this not deter female gamers from becoming fans of the franchise, myself included. Admittedly I am one of the fans of Mortal Kombat who was late to the party, partly due to my age and inaccessibility of gaming platforms, only discovering Ultimate Mortal Kombat 3 in 2010 while playing with my older cousins, who were mostly boys.
Eyes fixated on the pixelated, motion-captured sprites on the screen in wonder, I remember being a fan of characters such as Raiden, Nightwolf, and Sindel. Especially Sindel, whom I grew to adore because of her regal, gothic appearance. Due to the stereotype that gaming is a masculine interest prevalent during those times, I felt alienated at times, having no other female playmate aside from my younger sister. However, seeing female characters such as Sindel gave me characters to identify with in my formative years.
A decade later, I still am a fan of the franchise, and of those characters. With the years that passed, there had been significant changes in the video game industry, and the clamor for better depictions of women, people of color, LGBTQIA+ individuals, and other minorities. Mortal Kombat is one of the franchises that changed with the times, even introducing their first confirmed gay character Kung Jin in Mortal Kombat X, and depicting classic character Mileena and 3D era character Tanya as lovers in the same game, confirming that Mileena is indeed canonically bisexual.
Mortal Kombat X’s female character designs were diverse and realistic too; there were some female characters whose designs didn’t show too much skin, like Sonya Blade’s main costume, befitting her role and demeanor as a tough-as-nails general, and there were female characters like Mileena who had more skin in her costumes, justified by her character’s desire to compensate for her monstrous Tarkatan genes. It’s not perfect, but overall, Mortal Kombat X is a breath of fresh air to the franchise. As a bisexual, an Asian, and a woman, I felt seen. I felt good, because minorities like me are respectfully represented.
As for its sequel, Mortal Kombat 11, there are some noteworthy depictions of real-life social issues in the game, such as colonization, which is explored with Nightwolf’s revamped lore. In the rewrite, Nightwolf is depicted as someone who used to be angry that his people, a fictional Native American tribe called the Matoka, resigned themselves to colonizers in his youth, but was blessed by his tribe’s deity, the Great Spirit, with power to help his tribe move forward after he defended the Matoka’s honor against Kano. The subject of race is also explored with Jax’s ending, where he uses the power he obtains from the hourglass to create a world where Black people were never enslaved, which garnered manufactured outrage despite the lack of any real controversy. Another example is Fujin’s ending, where he uses his power to experience the lives of mortals of different races, realms, genders, and faiths, putting emphasis on the value of integrating with the masses in order to understand and serve them better.
However, there are some aspects of the game that left a bad taste in my mouth. No, that would be an understatement. It left me furiously disappointed.
John Vogel is the lead writer for the franchise since John Tobias’ departure, writing the bulk of the story until he left around after Mortal Kombat X. Dominic Cianciolo becomes co-writer, alongside Shawn Kittelsen. Cianciolo is credited as the Story Director for Mortal Kombat 11, and thus responsible for the bulk of the plot.
After being unplayable in MKX, Sindel returns to the MK11 roster in a Kombat Pack, expansions featuring characters who aren’t present in the main story or are guest fighters from another franchise, such as Nightwolf and the Joker from the DC Universe. At the announcement of their return, I was ecstatic. The way Nightwolf’s character is handled and the added lore left me positive and hopeful for Sindel’s return.
But then, the retcon happened.
Originally, Sindel is the deceased mother of Kitana whose husband was killed by Shao Kahn. She then sacrificed herself through a suicide pact in order to protect the realms, and was brought back to life as an evil queen by Shao Kahn milennia later, but then escapes his hold. Here, she is made to be evil all along, responsible for her husband’s death and willingly coming with Shao Kahn to rule alongside him. Sindel becomes a character from her society’s ruling class who is obsessed with preserving her privileged position. Some fans claim that this new depiction is “empowering”, but is it really progressive?
Today, the terms “empowerment” and “women’s empowerment” are becoming buzzwords used by advertisers and big industry writers in an attempt to sell their product to a growing number of women who takes part in geek culture or play video games, and a society with values that are getting more and more progressive. Some people call this phenomena “woke capitalism”, where a corporation adopts progressive political causes. The gaming industry is not exempt from that; people pay for games, downloadable content, and microtransactions after all.
More often than not, when male writers write “strong” female characters, they tend to focus solely on enhancing traditionally masculine values, such as fighting ability, ignoring what other values female characters have that make them strong, or they tend to be horribly, horribly tone-deaf, which I will explain in detail later. These representations of “women’s empowerment” should force us to reexamine the media we consume, and discern whether these are genuine depictions of social issues or woke capitalism disguised as such.
In the first place, why are so many writers obsessed with “empowering” female characters, instead of writing them as characters capable of fighting for their emancipation?
Empowerment is passive; it’s something granted by those who hold power, not earned nor fought for. In the rewritten Sindel’s case, she is empowered by Shao Kahn when he took her as his wife and gave her the privileges he enjoys. Sindel’s empowerment is selfish; her rise to power did not empower, emancipate, nor liberate her daughter Kitana, nor Jade, nor Mileena, nor the women of Outworld. On the contrary, it made life worse and oppressive for all of Outworld’s denizens, including its women, who now have to serve not one, but two privilege-drunk monarchs who rule with an iron fist. If that’s the values the writers want to impart on their audience, I have serious doubts on the sincerity of their “wokeness”.
The release of Aftermath takes things up to eleven, where Sindel betrays her own daughter to be with Shao Kahn, who, originally, enslaves her and forces her into marriage, which holds so much unfortunate implications for those in abusive relationships. It doesn’t help that Cianciolo liked a tweet from a fan that said the original Sindel, an abuse survivor, was never an empowered female character and a was bad mother for killing herself and leaving her child behind, bringing even more unfortunate implications not just for women in abusive relationships, but also for people who struggle with suicide. Somehow, Cianciolo and the fans that agree with him ignore these implications altogether and believes that the new haughty, tyrannical Sindel is an example of a strong female character. This isn’t the first time male writers tried their hand at feminist writing and ended up with tone-deaf plot decisions.
Cianciolo took a nuanced and well-written character and turned her into Shao Kahn 2.0. What happened is essentially the creative butchering of Sindel’s character; she went from being a survivor to an oppressor. Shao Kahn already fills the role of a cruel tyrant who refuses to relinquish his privilege for the good of the masses, and rewriting Sindel to become his distaff counterpart is not necessary at all. This treatment of her character isn’t feminist or progressive at all; it’s poorly-disguised misogyny. It’s implying that a woman can only be powerful if she submits to her husband so that he may grant her a taste of privilege reserved for powerful men, an antiquated sentiment best left to the feudal ages. Granted, the fictional realm of Outworld is ruled by a monarchy, but Sindel’s previous characterization is proof that writers can refuse or avoid using that trope.
Emancipation, on the other hand, is an active role; according to Ruane and Todd, it is “a process by which the participants in a system which determines, distorts and limits their potentialities come together actively to transform it, and in the process transform themselves.” This concept can be applied more appropriately to pre-retcon Sindel.
Going back to my days as a highly impressionable teenager, though I grew interested in her for her benevolent demeanor despite her intimidating appearance, Sindel’s roles as a survivor and a leader are what cemented my love for the character. Shao Kahn murdered her husband, usurped the throne, conquered her kingdom, and coerced her to be his wife. Later, she sacrificed herself for the greater good of a realm, and after being resurrected as an evil brainwashed puppet, she finally broke free from her abuser. With her newfound agency, she became a queen of Outworld who recognized her privilege and used it to stand with its masses against tyrants, and she also becomes a doting mother to Kitana, demonstrating great love for her family. When finally removed from her abuser’s influence, Sindel chose to be free, she chose to lead her people benevolently, and she chose to be with her true family. This Sindel broke free from the traditional Outworld power structure that Shao Kahn perpetrated for thousands of years, no longer a bride to be forcefully taken, nor a pawn to be manipulated by its emperor.
If you can look past the scanty costume design standard for video games of that era, the original Sindel could be a female character ahead of her time. Original Sindel not only can kick ass, she also has agency, willpower, and a heart; a strong female character with good writing. For those reasons, Cianciolo’s Sindel is #NotMySindel.
#mortal kombat#mortal kombat 11#mortal kombat aftermath#sindel#shao kahn#kitana#king jerrod#not my sindel
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name / alias : leigh gender / pronouns : female + she/her where ya from ? : europe 👀 the current time : 18:53 height : 164 cm, i think that’s 5′4 job or major : double major in sociology and media communications, still grinding pet ( s ) : two dogs! one is a 7 year old maltese and the other a 3 year old cane corso favorite thing ( s ) about yourself : im a great listener and i give great advice, i’m straighforward which some people don’t like but oh well, i’m pretty adaptable. i got some nice titties any special talents ? : i can roll my tounge in any direction + crack a lot of knuckles ajkdshaj
why you joined hqclouds : i’ve been itchng to write more lately, so when love told me about their group i thought i’d give it a shot !!
meaning behind url : strawberry moon was just a recent occurance irl which was really cool + i associate marinette with strawberries for some reason, and i’m a big fan of the lady moon
last thing you googled : i’m having some issues with my michrophone and zoom so i googled how to fix it, but no dice
birthday / zodiac : leo ! my birthday is august 11th in your opinion , does your sign suit you ? : yes and no. leo’s are very misunderstood imo, but each sign has the “more popular” or well known traits and then there’s the flipside of the coin—which i think suits me more myers - briggs : ISFP / INFP moral alignment : chaotic idiot hogwarts house : gryffindor
three fictional character ( s ) you see yourself in + why : i honestly see myself in katara from atla, the whole smothering mothering routine. it’s becoming a regular thing for my friends to say “thanks, mom” or “ok, mom” so i guess i’m the mom friend. also fred weasly... he’s a twin.. i’m a twin... that’s all i need. and lastly, and very leastly, neil josten from all for the game series. most of you probably don’t know it, but he’s a demisexual chaotic idiot who says “i’m fine” way too much for someone who is most definitely not fine.
i started roleplaying : probably when i was around 16-17 was my first official roleplay experience. it was on facebook and kind of a nightmare types of rps i enjoy : i like college stuff and small town rps, but i also love plot heavy rps that push you into developing your muse. really anything that isn’t too restricting favorite fcs to use : i don’t have go-to faceclaims. i tend to make a character around a FC and then use them until i lose muse or just feel like they need to rest. switch it up a lot, but some faces that i’ve really enjoyed playing for a longer amount of time are steven kelly, cindy mello and ellen v. lora fandom ( s ) you’d like to write in : i want to write in all of the fandoms i know nothing about and look like a dumbass. also harry potter, the hunger games, avatar the last airbender, gossip girl, etc etc fandom ( s ) you aren’t in but are curious about : marvel somewhat, any video games are very fascinating to me even though i’m not a gamer + know nothing about them, any distopian kind of fandom re: hunger games
share a funny roleplay horror story : recently an admin of a twitter rp tried to use my male muse for their weird ship narrative. they tried to make him look like an asshole (& i do play assholes but this one wasn’t one) + used another male muse to make it seem as if these two boys were fighting over the person’s girl, even though she actually had a ship all lined up. they were also running the gossip twitter, so they made up a bunch of stuff about our muses without our consent and consequently i told them to fuck off, and both of us left the group. then she had no more “groupies” so she cuffed and the group closed two days later. it was petty hilarious.
fondest roleplay memory : once in an OC group, i wasn’t “technically” doing a ship with a friend, even though the characters had feelings for each other. but for some reason the status of their relationship was a hot topic group wide, meaning everybody had their nose in it and wanting to know what’s up, so they publically kept doing things to make people think they’re together while denying it in the same breath. it was really fun to let it play out like that.
favorite canon muse ( s ) to play : roy mustang from fullmetal alchemist, katara from atla, and my baby marinette favorite original muse ( s ) to play : the last original character i played and fell in love with was named alex. im obsessed with him. still doing 1 x 1 with his girlfriend. they’re having a baby, it’s all very emo and domestic. maybe i make him relapse for funsies. canon ships you can’t help but love : lupin x tonks from harry potter, korra x asami from legend of korra, danerys x daario naharis from game of thrones, katniss x peeta from the hunger games, etc... trope ( s ) you tend to be guilty of : i use the rich kid douchebag stereotype a lot. i also make a lot of my characters addicted to something to make them struggle with that.
i prefer . . . angst , smut , or fluff : bro... i am a sucker for ansgt and smut. i do fluff on special ocassions >:) long or short replies : i prefer when they start out shorter, but medium is my fave pre plotting or chemistry : chemistry all the way. plotting can be really fun but it’s a miss more often than a hit for me. plotting can be good for pre-established relationships but that’s about it sentence starters or headcanon memes : sentence starters single muse or multimuse blogs : i’ve never done a multimuse blog, and i’ve actually been super against them in the past, but i’m starting to change my mind hehe gif icons , medium gifs , or static icons : static (or none honestly)
grab the book nearest to you and pull a quote from it : ❝ You were children. was there no one to protect you? ❞ — ❝ Was there no one to protect you? ❞
what’s a quote or song lyric that speaks to your soul ? : ❝ I loved her, and sometimes, she loved me too ❞
top current celebrity crushes : zendaya, margot robbie always last movie you watched : 365 days (2020) did you like it ? : i hated it, what a waste of a perfectly good 2 hours favorite movie ( s ) of all time : harry potter franchise makes me nostalgic, perks of being a wallflower, my sister’s keeper favorite tv show ( s ) of all time : for some reason i’m obsessed with grey’s anatomy but i hate it favorite tv show that hasn’t ended : well fricking grey’s anatomy favorite series of books / novels / comics : the hunger games, harry potter sports team ( s ) you rep : my friend is into sports i rep her ksdsdj favorite video game ( s ) : the sims. i like playing animal crossing vicariously through switch owners favorite youtube channels : don’t usually keep up with yt channels but i just binged some stuff from psychology in seattle hobbies : procrastinating
what are the three non essential things you’d bring to a deserted island ? : sunglasses, hairtie, hand cream
put your music on shuffle. what six songs pop up ? :
say goodbye by skillet,
off the grid by alina baraz & khalid,
bury a friend by billie eilish,
break up with your girlfriend by ariana grande
get back by nine lashes
marry you by bruno mars (man)
personal aesthetic : growing out my hair only to always wear it in a bun dream vacation ? : i just wanna go to the seaside with my friends dream job ? : i literally can’t stand capitalism. wanna move to italy and collect berries and draw titties all day dream car ? : something that drives itself if i could live anywhere , it’d be : somewhere in canada near the woods favorite musical : mama mia? counts favorite food ( s ) : bananaaaaas, ice cream, cereal. these are all foods ok coffee order : i don’t drink coffee unwatched stuff in your netflix / hulu / etc : 13 reasons why (i’m too bored), the flash, outer banks, elite, the half of it, intersteller, locke & key aaand some stuff that’s not mine but someone else using my account
what’s a subject you know too much about + never get tired of talking about ? : idk anything about anything askldhl
#CLOUD:OOC#i am doing this now bc im avoiding studying#but it was fun hehehe#i still need to figure out a tagging system + write up an intro#which let us not kid ourseleves i'll probably end up doing by tonight#╰ ♡ 𝐦𝐚𝐬𝐤 𝐨𝐟𝐟 ↷ ooc.
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Songs for Screens: Amy Lee Talks ‘Gears 5’ and Evanescence’s First Album in Nine Years
As the 2010s come to a close, it’s high time that one of the biggest acts of the 2000s, Amy Lee’s Evanescence, gets its proper Gen Z-era due.
The band, who have sold 8 million albums in the U.S. and took home the 2004 Best New Artist Grammy, has been largely absent from the mainstream rock scene for the majority of this decade. After releasing 2011’s self-titled album, the band’s lineup continued to shift as it has since co-founder Ben Moody departed in 2003, while Lee took some time off to start a family and raise her now five-year-old son. The band returned another new lineup — two women and three men — in 2017 for “Synthesis,” an electro-orchestral re-recording of mostly previous material that was warmly received by fans but still a stylistic departure from the band’s rock radio heyday.
So when Microsoft Xbox debuted the trailer for its highly anticipated “Gears 5” from its hit “Gears of War” series in September, fans both old and new got a chance to reacquaint themselves with Lee’s haunting soprano on a string-soaked rock cover of Fleetwood Mac’s “The Chain.” Originally conceived as a solo cut for Lee to sing against the game’s score, Evanescence went into the studio to record a full-length version of the single that was released in late November.
The trailer helped tee up Microsoft’s biggest first-week performance for a new title since 2012’s “Halo 4.” It also doubled as a fittingly blockbuster announcement for the proper return of Evanescence, which includes the band’s first all-new album in nearly a decade, tentatively set for release next year.
“It’s been so long since we’ve put out a full new Evanescence album that I think it’s important to re-find our new center and embrace what the band is,” Lee says. “I don’t want it to be a huge departure. I want us to come back to the roots of the core of the band’s sound, but at the same time it’s gonna be rock.”
Songs for Screens caught up with Lee about recording the Fleetwood Mac cover (and the uncanny parallels with her own band), writing new music and how motherhood has re-shaped her perspectives.
How did the cover of “The Chain” come about? It started with “Gears.” They approached me about just singing the music that you hear in the new “Gears of War” trailer, and there was a programmer and producer named Bobby who played me the [instrumental of the] song. I loved the whole idea of the song, but I really wanted the rock to come in and make it into an Evanescence cover. So I said yes, on the condition that my band needs to do this, let us take the rest of the way and make a full version of the song. So I got the band on it, and we were all just really excited about the opportunity to do something new and fresh. It was really fun be with Bobby, the producer who started that preliminary take, and Evanescence-ify it.
Did you identify with the gaming aspect, or the lead character in “Gears 5” in particular? I am a gamer. I can’t say I’ve had a special connection to “Gears” in the past, but I’m getting into it now. I’m a total noob. I am obsessed with “The Legend of Zelda,” the entire franchise — I only have one tattoo on my entire body, and it’s three life hearts. I still play video games to go to sleep at night, instead of reading books like a smart person would.
So the gaming part appealed to me, but also the film and score. I love when I can get these rare opportunities to be a part of a project that is bigger than myself and both visual and musical. From a really young age, what I thought I wanted to do was make movie music. The emotion that’s coming across that trailer and all the anticipation, that gets me really excited to be able to be a part of that voice and the internal monologue of the viewer.
In covering “The Chain,” did you see the parallels between your band and Fleetwood Mac, who has also had several high-profile lineup changes over the years? Particularly with a song specifically about some of that inter-band turmoil? We all love Fleetwood Mac and there are places as individuals where our tastes are different. But this was something we all agreed on, and have loved all our lives. So that in itself was really cool. I loved the original, but this is definitely very different from that song. It has a new feeling to me, it’s like we’re up against something trying to tear us apart and standing and trying our hardest to hold on through that. That’s something I super relate to, having been in a band for maybe 25 years, and at this point it’s been a big part of my life to hold a band together. Sometimes it’s easier than others.
[Guitarist] Jen [Majura]’s the newbie. She’s been with us since 2015, and the other guys have been with me for over a decade now. We’ve seen a lot together, from manager and label drama to just surviving. And thriving, too – we’re a weird little family. It was definitely something that spoke to me on a lyrical level, and I wanted to make that song ours all the way. And one of the ways to do that was to make everybody sing. So at the end of the song I put everybody on it and gave them a part to sing. And I also that it was super cool, as a random side note, that Fleetwood Mac is three guys and two girls, and we are too, which is kind of a rare combination.
You’re also working on your first album of original material as a band with this latest lineup configuration, and the first new Evanescence album in nine years. How’s that taking shape? The writing process has been really fun so far. We’ve been working just here and there, doing our little band camp wherever it makes sense. Whether it’s at my house, which we’ve done a couple times, or we went out in the woods in Canada at a ski resort in the off-season doing our own engineering. Having different spaces is really important for us to keep everything fresh and not feel stuck like this is a job or it’s work. It is work, but it has to be something that you want. We are really craving making this new music. We’ve loved being on tour so much.
You’ve also become a mother since the last proper Evanescence album, with your five-year-old son. How has he shaped your overall creative process? It’s definitely shaped our whole work ethic. Right now, we’ll go on tour, come home, have some family time, go into the studio, so we’re constantly flexing different muscles. I’m historically hyper-focused, and I can’t do anything else until I finish the one thing in front of me. And sometimes that takes a really long time. Since having [my son], you have to learn to focus on more than one thing and multitask.
Do you have a timeline for the new music yet? I don’t. The reason I can’t share one is, first of all it’s not done. We’re thinking about releasing it in a different way this time. It may not be as long as you think. We’re toying with the idea of how to think differently and not release it all at the same time. It might be cool to bring everybody along the way with us while it starts coming out.
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Final Fantasy 8: An Amazing Story Hidden Behind Weird Mechanics
So it should be said that there is one thing that I love and that is some good narrative in gaming. I love it, give me a game with a good narrative and at least decent gameplay and I am in there, and a good narrative doesn't mean oscar level writing because I love Deadly Premonition, a notoriously weird game, but a golden game in my heart. Its story is weird and unique and at times outright strange, but it's endearing and I love how wild the story gets as it goes on. Now why am I talking about this? Why it's because of my lovely new bad gameplay good narrative obsession, Final Fantasy 8. That's right, gamer boys and girls we are going back to another old game, and that's because I just played it, and the remastered just got announced at E3 this year.
Alright so if you know nothing about the Final Fantasy series, let alone the 8th installment, let me help you out. Final Fantasy is an old franchise, it started in 1987 and got its name because the original name Fighting Fantasy was taken by a board game in the states, the myth of it being called Final Fantasy because it was a last ditch effort to make a successful game is just that, a myth. The game is prolific, being one of the granddaddy's of the JRPG genre and helping bring that good ol fashion turn based combat system popular in tabletop games like Dungeons and Dragons (D&D) to videogames. Final Fantasy 1 is a classic of gaming and also is kind of like D&D, you have classes similar to the previously mentioned board game; Warrior, Monk, Thief, Paladin; with a few of its own unique classes; Red mage, Black mage and White mage. The games story was very simple, worlds ending, killing these fiends and go back in time and stop Chaos from doing this over again, also at some point the game explains that you are from another universe and that's why you just start outside the beginning kingdom, Final Fantasy stories like to be a little wild at times.
Like D&D you gained levels in this game by fighting monsters, getting stronger with each fight and eventually being strong enough to be able to face the final boss on even grounds, or maybe a little above them if you grind out yourself to max level. This system, if you are into the RPG genre, is incredibly rewarding as you get to see your team of lowly nothings evolve into masters of combat who can slay gods. The best part, to me at least, is going back to the starting area or an area that gave you trouble and stomping on those monsters who thought they were so cool 20 levels ago. Now in Final Fantasy series this system is in most of them, fight monsters, get exp, level up and your stats go up with it, the special cases are Final Fantasy 2,6,8 and 10, and of these the worst offenders of weird leveling are 2, 6 and 8. That's right, I said it, 6 has a weird leveling system with level not raising stats and needing summons equipped to level stats, I personally don't believe that it deserves its spot as one of the best Final Fantasys but that is an article for another time. I could explain why each is weird and 10 is fun and different in a good way, but forget all that and let's get into the focus of this piece, Final Fantasy 8.
Now even though it is my new obsession in good story bad gameplay, my fascination for this game goes way back to when I was a 3 year old with a pizza hut demo disc. Yeah you bet that was a thing, you would order a large pizza and it would come with a playstation demo disc that had a couple of games, but the only one that mattered to little old me was the demo for Final Fantasy 8, or that game with the guy with the cool sword and big water snake, as I was 3 and couldn't read that well. Seriously, if you have played a Final Fantasy game before you would know that you can use summons by clicking the tab they are in and then selecting the one you want, well ol kid me thought it was random as I was just picking things at random. So what I am saying is, I have always had a special place for this game in my heart, so there might be a bit of bias.
So I spent some time flip flopping over what I wanted to discuss and explain first, story or gameplay, on the one hand I wanted you to know what FF8 had to offer narratively, but on the other hand I feel I should let you guys know what you're getting into when you play this. So I decided to compliment sandwich this one, but like a subway compliment sandwich where the teenager who doesn't really want to work there barely tries to cut your bread so the top part is like really thin. So thin that what I am going to give you is this, FF8 is a great story of a young man learning to overcome his own weaknesses to understand that strength can be found in companions, listen I know that sounds cliche but I need more space to talk about the amazing character development and got to tell you about this bad gameplay.
So remember when I said that old Final Fantasy's had a nice leveling system based on fighting enemies, getting exp and raising stats? Throw it all out the window, because like I told you earlier FF8 is one of the weird ones. So for some reason FF8 has a whole system based around equipping "Guardian Forces" (summons) and then through this unlocking the ability to junction (equip) magic to your stats; like strength, magic, hp and the other classics; while also being able to junction magic to element and status attack and defense, allowing you to be able to either protect or do damage based on said elements and statuses. Now you might be thinking how does this work, because magic is usually used based on magic points (mp) well there is no mp in FF8. This is due to the narrative stating that it is very rare for people to do raw magic instead they need to draw magic from nature and creatures/people and use it that way. This means that in FF8 magic is a finite resource and instead of regaining mp you have to spend time drawing magic that is randomized to be either 2 or 12 magic, so it can take awhile. If this sounds a bit weird and confusing, don't worry it kind of is, there are tutorials to explain it, but man is it a weird system. So why is this all necessary? Well unlike other Final Fantasy's, in FF8 leveling raises your stats by the littlest amount, so to be able to do decent damage and also defend against it you need to junction magic. Also to make things even worse, leveling can be a problem as monsters level with you, so if an enemy is tough for you at level 20, raising your level to 30 won't help you as they will be doing more damage and have more health. The game does try to offset this by making it so if an enemy had fire to be drawn at lvl 10, at lvl 30 they would have fira to be drawn, which would make it so that you can junction a more powerful magic and do more damage. FF8 also gives you the option to just cast magic instead of drawing it from enemies, and can be useful since most bosses have healing magic to draw from them meaning you can go in without a huge stock of cure's.
Alright so we have a confusing system with a bad mechanic of monsters getting stronger with you as you level, is that all that is weird? Nope. So remember the guardian forces I mentioned earlier? Well they are necessary to be able to junction spells to stats and make your party stronger, but there are a limited number of them and that usually means only three of the six party members will have guardian forces so you can make a decent party for fighting. The problem is that the game likes to switch around who is playable a lot, and while it is fun and interesting in the narrative, it sucks gameplay wise. The game does make it easy by letting you be able to switch who has what guardian forces in a menu, but it gets tedious after the 15th time you have to do it and especially when the game switches between two perspectives like 4 times in 30 minutes. Also sometimes you have dream sequences where you play as another team and when you come back to your main party everyone but Squall, the main character, has everything unequipped, so you have to go back and re-junction everything and it's just a waste of time. Listen I could keep going on the weird aspects of this game, but I don't want it to take up this whole article and we got cool card games to talk about.
FF8 does a lot of things in a weird and bad way, but that doesn't mean it doesn't do things really really right, and thats with Triple Triad baby! Triple Triad is the super fun card game that exist within FF8, a game so good that you can also play it in FF14. The game is easy to get into and can get pretty hard with each area of the game map have unique rules, yet you can game the system by going to areas and abolishing rules and bring rules from other regions to new regions. Well except for one region, it is the king of rules, no exceptions! The fun of this game is not just showing the npc's of FF8 why you are the Yugi Muto of Triple Triad, you see you can learn an ability to turn cards you win from Triple Triad into items, which in turn can be turned into spells, powerful spells, I'm talking spells you are not meant to gain until like lvl 45 or 50. This means that if you want to you can spend time in the starting area at lvl 7 and leave a powerhouse that level thanks to Triple Triad. But there is a problem, this method is not quick, it takes hours to do this and also to even be able to get the ability to do this you will need to get AP for your Guardian Forces, which means either fighting fights normally or carding enemies which kills them but doesn' give exp, it can only be done at low health so be careful not to accidentally kill them.
So I have given a decent way to have fun but let me give you guys, in my opinion, the best way to enjoy FF8's gameplay, cheats. That's right a game that's so weird that the PC port has cheats that you can add to your save. I'm not talking about the normal ones we saw when FF7 and FF9 were ported to modern consoles, like the ability to turn off encounters and have it so you don't lose health in combat and do max 9999 damage. I am talking about the ability to modify a save file so you start with most low and mid level magic at full stock on all characters, and let me tell you it is a blessing. On PC it also allows you to at anytime raise all magic stocks to 100 and max level Guardian Forces, and let me tell you guys if you don't have the patience for the grind or want to try and just enjoy the story I highly suggest using these cheats, it makes things so much easier and I hope that the FF8 port coming to console has these cheats too. Also I should let you guys know I didn't immediately use these cheats, I tried to play it legit about three different times and every time the grind burnt me out, honestly if it wasn't for these cheats I would never had enjoyed FF8's amazing story. Speaking of amazing stories, let's finish off this subway compliment sandwich and talk about the good stuff.
So let me give you guys the easy lore of this world, on this planet, there are two types of people, normal people and sorceress, sorceresses can use magic naturally and a lot of them use this power for world domination especially the last sorceress, Adel, who was in charge of the country of Esthar and almost succeeded, due to this the Gardens were created by a man named Cid with the sole purpose to be able to kill sorceress should one like Adel show up again. The thing is one will show up and I don't mean because of plots need for a main antagonist, I mean because a sorceress can not die until she passes her powers to another female. Our story follows the character of Squall Lionheart, a quiet and distant youth who wants nothing more than to be able to prove that he is strong enough to be on his own, so badly that he actively shuts out other people who try to get close to him. Our boy here is a SeeD candidate in Balamb Garden, which means he is close to graduating and being basically a mercenary for the Garden until the need to fight a Sorceress arrives. And from there that's how the story grows, you have a cast of characters that join over time each interesting in their own right, helping as you deal with a looming sorceresses threat. Sounds pretty standard right? Well let's be real even something standard can be handled masterfully and that is exactly what FF8 does. Before I get into that there are two more characters I need to talk about. Laguna Loire, a soldier of the Galbadian army, who Squall keeps having vivid dreams about, through these dreams you see piece by piece of what he went through and how these events shaped him and the world around him and also how he is connected to Squall. There is also Rinoa Heartilly, a young girl who wishes to free the city of Timber from Galabadian control and in the process acts as the catalyst to what motivates Squall to change, all do to a chance meeting. When you look at the plot of FF8 it is abit generic what with stopping a Sorceress from creating her perfect utopia and most characters, outside of the ones mentioned above, get little depth to them, but what makes this story so engaging and interesting is Squall.
You see Squall starts off as a character who I can say I was disappointed in and didn't really like, a character I had adored since I was a kid due to my memories with that demo. He is angsty, off putting and really annoying, hell it feels like half of Squalls Dialogue is "...", but the thing is, that's the point. Squall is like that because he is afraid of trusting people again, fearing that if he does he will get hurt again and abandoned like he was as a child, so he puts on this cold front to make it easier for him, he doesn't have to worry if people like and rely on him if he is cold and indifferent, they would all just hate him. It is through this premise and his chance meeting with Rinoa that we see how Squall grows and changes, a man who I started off hating and grew to love and it's because it feels natural. Squall isn't cold because he thinks its cool or because he knows he is better than everyone else, he is a kid, a sad kid who went through heartbreak way to young and is afraid to love someone again. He is thrust into a dangerous world and has to come to terms that his lifestyle will not work for him, that he needs and wants to rely on others and he can't just keep ignoring a part of himself. Through the course of FF8 you see a quiet kid with a broken heart, overcome himself and become a real hero and use his new strength to make sure he can protect those close to him as well as himself.
And now we reach a bit of a problem, I would love to explain more, I want to explain why certain scenes moved me so much and why Squall's journey brought me to tears, but then I would need to spoil parts of the story, and that is the last thing I want to do. This is a Final Fantasy story that has incredible character development and I want people to be able to experience it themselves, to see what makes it great. I should also at least mention that the story is not without faults and tropes with Rinoa starting off being your typical manic pixie dream girl and if Squall really wanted to be alone he would have left SeeD after completing his training, and of course the other characters are not given as much screen time as Squall and Rinoa. However, tropes are not always bad and can still have depth, and by the end of the story I would say that Rinoa sheds the trope but it is on the nose in the beginning.
I left a lot of stuff out and with the HD remaster coming out sometime this year I think that if this article intrigued you, pick up a copy and experience it yourself. Experience a masterpiece of character growth that I believe is held back by clunky gameplay choices. I sincerely hope if you do decide to pick up this title that you enjoy Squall's story as much as I did.
#final fantasy#final fantasy viii#final fantasy 8#final fantasy 8 hd#final fantasy 8 remaster#squall#squall leonhart#rinoa#rinoa heartilly#laguna#laguna loire#article#look at at#discussion
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No, Nintendo Does Not Hate Metroid
Nintendo, a company that makes video games, recently announced that after almost two years, they were scrapping all current work on Metroid Prime 4, taking it from whatever mystery studio was working on it, and giving it to the hallowed minds at Retro Studios to start over with, hoping to get it right.
This was greeted with rapturous applause by Metroid fans, who almost universally recognized how good Nintendo was being to them, and were highly appreciative of the fact they’d be willing to write off all the resources they’d spent so far, just because the game wasn’t up to snuff.
I am of course kidding. That up there was a joke. Metroid fandom contains the whiniest, most entitled, hardest-to-satisfy fans of any Nintendo property, and while the majority of fans were cool, the loudest ones were typically the whiners. Most notably, a not-insignificant section of the fandom has gripped, with an unshakable hold, the idea that Nintendo doesn’t respect or even dislikes the franchise. I’ve listened to this particular whine for years and years, ever since there was an unimaginable eight-year gap between Super Metroid and Metroid Fusion. Never mind that other beloved series of yore, from Mega Man to Final Fantasy, have also gone similar periods without a new game. Never mind that non-Japanese fans of Nintendo’s own Earthbound are still denied the chance to play the final game in the series, and probably always will be. Never mind that Sonic fans suffered under a notorious drought of good games lasting two decades before Sonic Mania finally happened. None of that means shit: Metroid fans are the most persecuted, victimized, and unfairly treated fandom in video games.
Now, I’m the last guy to feel I need to defend a massive company like Nintendo, but in this case I’ll make an exception. Because just like Ghostbusters fans who can’t figure out their particular obsession just isn’t as relevant as they want it to be, Metroid fans need to grow up and start appreciating what they have gotten, rather than what they haven’t. Below are the three reasons why Metroid fanboys aren’t even the least bit as ill-used as they think are.
Almost Every Metroid Game has Been Excellent
The nature of video games is such that many more entries in a successful series are usually produced than in other mediums like film. Even a series like Metroid, which has been iterated less often than Nintendo’s other properties, has had eight fully fledged games since 1986, and 10 if you count the heavily re-worked upgrades of the original game and Return of Samus. Of those, only a single one, Other M, has been poorly received, and there’s no indication that’s what Nintendo expected. After all, fans were excited when the series got handed to Team Ninja; the idea that this was callous on Nintendo’s part, for not developing the game themselves, is something that only took hold retroactively, and you know what they say about hindsight. The original Metroid, Super Metroid, Fusion, and two of the three Prime entries are among the more critically lauded games in history, and excepting only Other M, all of the others have received highly positive reviews. The Metacritic average for the mainline Metroid games is an 89 of 100. Boy, look how much Nintendo hates this franchise, going out of their way to make good games for it and crap like that.
The Bad Spin Offs are Nothing Compared to Other Series
One of the big pieces of evidence Metroid fans like to roll out to prove Nintendo loathes Samus like unto the heat of a sun is that they’ve spent some of their time on it making poorly received spin offs, like Blast Ball and Federation Force, that don’t capture the spirit of the series. “Look!” they shout, from atop the Tower of Cluelessness high on the Oblivious Cliffs, “They aren’t doing what a bunch of us fans who have never programmed a game or made a decision about a franchise think they should be doing, so they clearly don’t care!”
You might already see the flaw in this thinking. By this standard, nearly every company with a long-running series hates that series. Capcom has inserted Mega Man into soccer and allowed him to be licensed out for extremely shitty PC games, and have pooped out almost as many crappy Resident Evil-themed spin-offs as there are main Resident Evil games. Square has pimped Final Fantasy out to every possible genre, from racing to fighting to freaking tower defense, all while taking ages to finish the next main entry in the series. Nintendo themselves have slapped Mario on every possible thing they can, and despite strong sales to dumb people, Mario Party is notorious for being a bunch of slapped together mini games for people who like their games to be completely random.
If bad spin-offs proved anything about what Nintendo thinks of Metroid, the fact they’ve spared it from as many as other series get would actually support the idea they are more protective of it.
Metroid Doesn’t Deserve as Much Love as You Think it Does
Economics 101 is now in session. All right, children: why does a company make things?
“To make their fans happy, Mr. Eft!”
Wrong, little Dingleberry! They make things to---say it with me---MAKE MONEY!
See, companies like money. And this is especially important for an industry with relatively low margins and high costs like video games, because folks like the evil satanic Metroid-hating demons at Nintendo need games to sell well not only to justify further games in that series, but to fund further games in that series. Unlike, say, Disney, they don’t typically have the option of busting out an Avengers and making 1000% profit. Unless it is something really massive and popular and guaranteed to sell, like Call of Duty or Pokemon, most franchises live entry to entry, relying on the previous one being profitable to decide if the next one will ever be made.
And here’s some economic reality for you: almost from the outset, Metroid has failed that test more often than it has passed it. Yes, the series has sold decently---for a minor franchise. The fact that it is legendary among gamers and highly influential among designers has not traditionally translated into the kind of money it needs to guarantee the entries keep rolling out. One of the most frequent desperate cries of the Lesser American Hardcore Metroid Fanboy plays out something like this: “If only Nintendo put as much effort in as they do for Mario and Zelda, it could be a real blockbuster!”
Except it couldn’t. And it has proven that time and again. It has sold, it is often said, respectably. That’s a business term for “We didn’t lose money…but it didn’t exactly pay our salaries, either.” Metroid’s critical and fan status is simply not reflected in sales, where Samus is holding at the 14th overall spot in Nintendo’s history. She’s managed to scrap together around 17 and a half million units moved in three decades, compared to just over a hundred million for Zelda and hundreds for Mario (that’s including every Mario game of any kind, but if you only include platformers, the series is still on top).
Simply put, Metroid doesn’t get the same attention as Mario and Zelda for the same reason Luke Cage or Cloak and Dagger don’t get as much love from Marvel as Spider-Man and X-Men: financially speaking, it doesn’t deserve it. No one argues that means Marvel hates Luke Cage; the sales just aren’t there to justify an equal amount of time, energy and resources.
Given all that, fans ought to be grateful the series is still around at all. Nintendo has tossed all of the Prime 4 resources spent so far down the crapper and re-started it just to get it right, when they would have been fully justified with just abandoning it. As a big fan of many minor characters and series, take it from me: when your preferred fan obsession is far from being top dog in the overall culture, sometimes you gotta stop whining and take what you get.
#Metroid#the legend of zelda#nintendo#Final Fantasy#video games#resident evil#Super Mario#Mega Man#call of duty#marvel#spider-man#X-men#luke cage#metroid prime 4#ghostbusters
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What the Kingdom Hearts Series Means to Me
Holding the physical copy of Kingdom Hearts III that I pre-ordered and paid extra to have delivered on release day is a surreal experience. It feels like a dream in all honesty. Kingdom Hearts III used to be a formless thing. A cryptid that fans hoped to catch a glimpse of but didn’t really believe existed. To put it into perspective, Kingdom Hearts II first released when I was in third grade, and I’m currently approaching my graduation from college. Six games have been released in the last decade and a half to expand on the series’ lore and set up the major pieces for the next “main” installment, but only now are we getting Kingdom Hearts III. This franchise has been with me through middle school, high school, and college. It’s a big freaking deal.
I had never been passionately into video games as a kid. My first game system was the Nintendo GameBoy Advance, and the only games I was interested in playing were movie tie-in games that adapted the plot of a specific movie. The Incredibles. The Polar Express. Ice Age: The Meltdown, Madagascar. The only other game I can remember that wasn’t an adaptation of an existing film was a weird 3D Pacman game, but I don’t remember ever playing it as fervently as I did those old movie games.
Even after receiving a PlayStation 2 for either my birthday or Christmas in 2006, the only games I would play that weren’t movie adaptations were the NickToons crossover games like Battle for Volcano Island or Attack of the Toybots. But I only played them because they featured my favorite TV character. I was never interested in the storyline. That would change one day in late-summer/early autumn 2007, when, after seeing an advertisement for it in my old Disney Adventures magazines, I rented a PlayStation title I’d never heard of called Kingdom Hearts II.
In the beginning, I didn’t pay attention to the story. I just skipped through the cutscenes and focused exclusively on the gameplay. But as I got to the more difficult portions of the game, I started to watch the cutscenes and pay attention to the story. And the more I did, the more I fell in love with it. Once I had fully digested the story of Kingdom Hearts II, I wanted more. I went back and played the original Kingdom Hearts, then I bought Chain of Memories for my GBA. I was hooked. I started buying and reading the manga adaptations of the games. I bought a couple of collectible figurines. I. Was. Obsessed.
I spent much of my computer time in those days scouring the internet for every scrap of information I could find on the next games in the franchise. Kingdom Hearts III wasn’t in the cards yet, so I focused my attention on the three titles that I vaguely recall being collectively referred to at the time as “the handheld trilogy”: 358/2 Days, Birth by Sleep, and Coded. I searched with a fine-tooth comb on websites dedicated to gaming news in general and Kingdom Hearts specifically, hoping to find out more about these next three games.
In many ways, Kingdom Hearts helped me take my first tentative steps into the wider community of fandom. My search for news on the next games in the series unearthed funny fan-made comic strips about my favorite characters. Even though Kingdom Hearts III was still a fantasy by that point, I found people using Photoshop, or whatever image-editing software was popular around 2008 or so, to create ideas for what the cover art would look like. I found detailed fan art of potential new outfits for all the major characters. I found theories and ideas and the ever-raging bonfire of speculation that grows larger with each new game released. I found fan-made music videos and fanfiction to sate my hunger for more content between games. I wasn’t as involved in fandom to the extent that I am today, but my experience with Kingdom Hearts helped me dip my toes in the water, so to speak, as I started to engage more with my favorite media beyond simply consuming it once and then going back to watch/play it again when I needed something to do.
And what makes this day so much sweeter is how much effort Disney is clearly putting into promoting this game. Almost a decade ago, and the most advertising any Kingdom Hearts title got outside of dedicated gaming magazines or events was maybe a single tv commercial per game. The only way to know a new game was coming otherwise was if you were actively following the development of each title before they even locked in when it would come out. In the last six months of waiting for Kingdom Hearts III, there’s been a concert tour, multiple commercials and advertisements on both TV and social media, and even ads playing before the previews at movie theaters. After years of trying to share my love for this series, only for a handful of people to have ever heard of it, it’s a tremendous thrill to see the games I love finally getting mainstream recognition.
It’s because of this series that I even consider myself a gamer in the first place. Before Kingdom Hearts, I just plowed through every game I had, treating each level as just another puzzle or challenge to complete. But Kingdom Hearts II exposed me to the possibility of video games as a medium for storytelling, and it was through my engagement with the Kingdom Hearts storyline that I found myself seeking out other games with their own compelling stories. Final Fantasy, The World Ends with You, Horizon: Zero Dawn… These are some of the many games with stories and worlds that have enthralled me as someone who loves to both experience stories and create them. And without Kingdom Hearts, I would probably never been enough of a gamer to know or care that they existed.
When I was younger, I was only interested in games if they were available on the systems I had. But Kingdom Hearts wasn’t limited to only one console. In the early years of the franchise, the series was spread across the GameBoy Advance, PlayStation 2, Nintendo DS, PlayStation Portable, Nintendo 3DS, PlayStation 3, PlayStation 4, and smartphones. So, whenever my research uncovered that the next title would be on a console I didn’t own, I would go out of my way to get it, either by putting it on my holiday wish list, or by saving up the money for it myself. And usually, I would buy these platforms years in advance of the Kingdom Hearts game I’d got it for came out, so I would search for interesting games to play on it while I waited. And unlike before, now I was actively looking for things to play.
When it was just my GameBoy, PlayStation, and a handful of movie/TV show tie-ins, I didn’t go out of my way to look for new games. I relied on advertisements in my trusty Disney Adventures magazine to tell me what games that were out that might interest me. Nowadays, I annually watch live coverage of E3, the entertainment expo where game developers show off the status of their current projects or unveil their next main title. And I keep my eyes out for every title that looks entertaining from both a gameplay and story perspective, whether I see ads in a magainze, footage at E3, a trailer on YouTube, or fanart online.
Before I realized that animation was what I wanted to do as a career, my first dream job was to be a game designer. And if your first guess as to why I wanted to pursue that career path isn’t Kingdom Hearts, then in the words of one of the franchise’s original villains, “You have come this far, and still, you understand nothing.” While I ultimately realized that animation was my true passion as an artist, it was Kingdom Hearts that set me on the idea of turning my art skills into a career. Without Kingdom Hearts, I might not have ended up where I am today.
Most of the fandom knows that Kingdom Hearts III isn’t the end of the road for the franchise. Even aside from its immense popularity, series director Tetsuya Nomura has spoken about the fact that the series will continue beyond III, but that this represents the conclusion of the current story arc that has been going on since the original Kingdom Hearts game back in 2002. It’s fitting that this arc of the series is ending the same year that I graduate from college. This series has seen me through multiple chapters of my life. Middle school. High School. College. And in May, I’ll be a college graduate looking for a job. Each time I moved from one stage of life to the next, it always felt like the end. But it never is. But life goes on. The story will go on, but this chapter of it is over.
You can imagine, then, why today is such a big deal. This series has been with me for more than half my life. These games, and other media I obsess over to a similar degree, mean so much to be precisely because the story and characters connect with me on such a deep emotional level. My opinion on storytelling in any medium is that the ones that put your emotions in a blender and take you from screaming in anguish to crying tears of joy in the span of a few hours or less are the ones that deserve to be remembered. The best stories should leave you wanting to know more, not just out of curiosity over what happens next, but also for the satisfaction of knowing that the characters you’ve grown to love will be alright.
Kingdom Hearts has consistently checked every single one of those boxes for me for as long as I’ve been playing it. Even the prequels and midquels that ended in tragedy and heartbreak still had a note of assurance that there was still hope. Even if the games that inevitably come out post-KHIII hypothetically don’t have the same emotional impact on me that the pre-III ones did, I will never be able to stop loving the series I grew up with. I’ve been invested in it for so long that it feels like it’s woven into my DNA. This series has grown over the last eleven years just as I have, and whatever the future holds for the franchise, good or bad, I will never regret the time I’ve spent with this incredible saga.
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This is ME!
Hello my friend! Welcome to my blog!
As you can see in the title my name is Emmanuel John Medina. I am 22 years old, but still acts like a 13 year old HAHA!
I am still a student taking Bachelor of Science in Information Technology in Cavite State University - Silang Campus.
Well I don’t really have that much skills in real life but in the gaming world I think I got a few up in my sleeves! That’s right I am a gamer! Well I am not really a pro but I spend most of my time playing video games and if I am not able to play I watch some streamers play some of my favorite games. And it is also the reason why I chose to study I.T, because I thought in this field we will just be making games and all that stuff but boy I was wrong.
Aside from gaming, I am also obsessed in movie especially in the sci-fi genre, well mostly Marvel and DC. Whenever a new Marvel or DC movie comes out and my friends have trouble understanding a scene or they did not know who are some characters, I am always the one they ask to. So yeah I’m basically a nerd, and if you have some questions and needs someone to ask to about whatever it is that is happening in the MCU, you now “know a guy”. But other than superhero films I also like other movie franchises like Lord of the Rings, Harry Potter, Star Trek, but the first movie franchise that I become a fan of ever since was Star Wars. As a kid I’d always wanted to be Jedi, whenever I play outside I always bring my lightsaber that my mother brought for me in Christmas and try to harness my inner Jedi and use the “force” when opening an automated door at the mall.
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